Confusing Lands Scorer

A web app assistant for the game by Envy Born Games.

Game Rules Reference

Key Terms

Touching: The 4 orthogonal spaces around a space.

Near: The 8 orthogonal and diagonal spaces around a space.

Connected: A group of spaces where each space is touching at least 1 other space in the group.

Border: Any space that touches the area outside your landscape.

Flows Into: A river space "flows into" another space if they touch on an edge that contains a river end.

Flows Past: A river space "flows past" another space if they touch on an edge that does not contain a river end.

X Spaces From: To determine how far a space is from another space, count the shortest orthogonal path of spaces in your landscape.

Scoring Conditions (1-18)
  1. Scoring Condition 1
    1. Mighty River: Score 4 for each space in your largest group of connected river spaces that touch end to end.
  2. Scoring Condition 2
    2. Noble Woodlands: Score 3 for each of your forest spaces that is in a connected group of 2 or more forest spaces.
  3. Scoring Condition 3
    3. Barrier Range: Score 3 for each mountain space that is on the border of your landscape.
  4. Scoring Condition 4
    4. Thriving Villages: Each of your village spaces scores 1 for each different type of non-village symbol in spaces near it.
  5. Scoring Condition 5
    5. The Circle Of Life: Score 6 for each set of 1 wolf space and 1 elk space in your landscape.
  6. Scoring Condition 6
    6. Ancient Relics: Score 4 for each crystal space that is neither near nor in the same row/column as another crystal space.
  7. Scoring Condition 7
    7. Roaring Falls: Each of your river spaces scores 4 for each mountain space it flows into.
  8. Scoring Condition 8
    8. Shaded Streams: Each of your river spaces scores 4 for each forest space it flows past.
  9. Scoring Condition 9
    9. Valley Guardians: Each of your crystal spaces scores 2 for each mountain space that is exactly 4 spaces from it.
  10. Scoring Condition 10
    10. Fierce Hunters: Score 8 for each of your wolf spaces that is 5 or more spaces from any village spaces or other wolf spaces.
  11. Scoring Condition 11
    11. Forest Spirit: Score 8 for each of your elk spaces that is near 3 or more forest spaces.
  12. Scoring Condition 12
    12. Town Center: Choose a crystal space. Score 3 for each village space that is 3 or fewer spaces from the chosen crystal space.
  13. Scoring Condition 13
    13. Distant Outposts: Score 1 for each space in your longest continuous straight line of spaces (that contains no scoring conditions).
  14. Scoring Condition 14
    14. Close Neighbors: Score 1 for each space in your largest perfect square of spaces (that contains no scoring conditions).
  15. Scoring Condition 15
    15. The Great Prairie: Score 2 for each space in your largest group of connected empty spaces.
  16. Scoring Condition 16
    16. Land of Plenty: Score equal to the value of your least valuable other scoring condition (including the Shared Scoring Condition).
  17. Scoring Condition 17
    17. Tranquility: Score 1 for each village, mountain, and/or forest space in your landscape.
  18. Scoring Condition 18
    18. Wilderness: Score 1 for each river, crystal, wolf, and/or elk space in your landscape.

Score Calculator


Your Scoring Conditions

Add each scoring condition from your landscape. The -10 point penalty per card will be applied automatically.

Final Score: 0

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